Search found 2 matches
- Sat Sep 19, 2015 2:08 pm
- Forum: New Member introduction
- Topic: Hello!
- Replies: 1
- Views: 1986
Hello!
Hello! :D I'm a game dev by day, tinkering enthusiast the rest of the time (and often during working hours too). I don't own a 3D printer yet, mainly because I can't spare enough free time to build it up, but I'll be getting a Rostock V2 by the end of the year (which is now consequently passing much ...
- Sat Sep 19, 2015 2:00 pm
- Forum: Other
- Topic: 3DS Max = Hollow Models
- Replies: 4
- Views: 9445
Re: 3DS Max = Hollow Models
3Ds MAx has a mesh modifier called 'Shell', which creates inner walls for a solid object (for a cube primitive, it would turn it into a closed box). The shell modifier has parameters where you can configure the width of the shell walls, so you could probably use that to make your mesh into a more ...