Search found 2 matches

by HarvesteR
Sat Sep 19, 2015 2:08 pm
Forum: New Member introduction
Topic: Hello!
Replies: 1
Views: 1986

Hello!

Hello! :D I'm a game dev by day, tinkering enthusiast the rest of the time (and often during working hours too). I don't own a 3D printer yet, mainly because I can't spare enough free time to build it up, but I'll be getting a Rostock V2 by the end of the year (which is now consequently passing much ...
by HarvesteR
Sat Sep 19, 2015 2:00 pm
Forum: Other
Topic: 3DS Max = Hollow Models
Replies: 4
Views: 9445

Re: 3DS Max = Hollow Models

3Ds MAx has a mesh modifier called 'Shell', which creates inner walls for a solid object (for a cube primitive, it would turn it into a closed box). The shell modifier has parameters where you can configure the width of the shell walls, so you could probably use that to make your mesh into a more ...

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