E3d V6 + Traxxas Ball Joints Effector?

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jarek319
Prints-a-lot
Posts: 26
Joined: Mon Dec 08, 2014 2:29 pm

E3d V6 + Traxxas Ball Joints Effector?

Post by jarek319 »

Hi guys,

After trawling thingiverse and numerous other STL aggregators, I can't seem to find an effector platform with carriage mounts for the cheapskate for traxxas ball ends. It seems to be the complete opposite of what I experienced when searching for magnetic ball joints, now I'm finding tons of those files but none for ball joints.

Does anyone have any tips for finding or designing an effector/carriage combo (I understand that it's critical to maintain equal distance between the arms on both ends) to accommodate both the ball joints and an E3D head?

Thanks!
Mac The Knife
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Re: E3d V6 + Traxxas Ball Joints Effector?

Post by Mac The Knife »

R-Max V2
Eris
Folger Tech FT-5 R2
jarek319
Prints-a-lot
Posts: 26
Joined: Mon Dec 08, 2014 2:29 pm

Re: E3d V6 + Traxxas Ball Joints Effector?

Post by jarek319 »

Quite the appropriate signature! :) I got the arms, and was trying to find an STL for the effector, but my slicer seems to have done a great job messing it up (strange top/bottoms, support in random places, etc). Also the carriage mounts are nowhere to be found...
jarek319
Prints-a-lot
Posts: 26
Joined: Mon Dec 08, 2014 2:29 pm

Re: E3d V6 + Traxxas Ball Joints Effector?

Post by jarek319 »

I decided to solve my own problem and made an effector for my purposes, grabbing the best features from all the different effectors I've seen. I'll create a set of carriages soon, but does anyone know about the critical dimensions I'll have to change in my Rostock's EEPROM after switching out the effector? I can imagine since the geometry of the effector is vastly different from the original, I'll have to change some geomtery settings....right?
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