Does anyone know how to turn an image of a house numbers into a 3D model?
[img]http://images.lowes.com/product/convert ... 2014lg.jpg[/img]
Printing House Numbers
- MorbidSlowBurn
- Printmaster!
- Posts: 169
- Joined: Sun Mar 03, 2013 5:33 pm
Re: Printing House Numbers
Some cad programs have a text option that you can use to create 3d letters and numbers. I use SolidWorks myself for models.
Another option is to use Blender. There are tutorials on how to do 3d letters and numbers.
Both methods you export to an STL file that you put through your slicing program.
Another option is to use Blender. There are tutorials on how to do 3d letters and numbers.
Both methods you export to an STL file that you put through your slicing program.
Re: Printing House Numbers
My solution was to load the image into InkWorks and draw lines around it. Then delete the background and flood fill the region. Then delete the outline. Then export to an SVG graphic.
Then, take the SVG and load it into Blender. Then scale it up, use the extrude option, and add a bevel.
Then export to STL, and load it into Kisslicer to be turned into GCode.
[img]http://i.imgur.com/tG62OUX.png[/img]
Scaling in Blender
Tutorial on generating a STL from an image.
Then, take the SVG and load it into Blender. Then scale it up, use the extrude option, and add a bevel.
Then export to STL, and load it into Kisslicer to be turned into GCode.
[img]http://i.imgur.com/tG62OUX.png[/img]
Scaling in Blender
Tutorial on generating a STL from an image.
- foshon
- Printmaster!
- Posts: 600
- Joined: Fri Mar 08, 2013 3:05 pm
- Location: Just to the right of SeeMeCNC
Re: Printing House Numbers
Ingenious solution!! For what its worth there are a lot of OpenSCD options for letters and numbers on Thingiverse. Might save the not so technically versed among us some pain.jesse wrote:My solution was to load the image into InkWorks and draw lines around it. Then delete the background and flood fill the region. Then delete the outline. Then export to an SVG graphic.
Then, take the SVG and load it into Blender. Then scale it up, use the extrude option, and add a bevel.
Then export to STL, and load it into Kisslicer to be turned into GCode.
[img]http://i.imgur.com/tG62OUX.png[/img]
Scaling in Blender
Tutorial on generating a STL from an image.
http://www.thingiverse.com/search?q=numbers&sa=
Purple = sarcasm
Please do a board search before posting your question, many have been answered with very time consuming detail already.
Please do a board search before posting your question, many have been answered with very time consuming detail already.