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What 3d Scanners Should I Consider
Posted: Sun Jun 28, 2015 12:55 pm
by koontzrd
I want to purchase an affordable 3d scanner, and I don't want the hassles (right now) of building my own with a kinect. Which scanners are you all using that you would recommend for me to consider? It needs to be both low cost (1,000 or less), easy to use, and fairly robust (I want to put it into an open 3d printing lab).
Thoughts? Thanks.
Re: What 3d Scanners Should I Consider
Posted: Sun Jun 28, 2015 11:01 pm
by Jimustanguitar
Re: What 3d Scanners Should I Consider
Posted: Mon Jun 29, 2015 7:17 am
by jesse
I bought a NextEngine 2020 and it's really difficult to get a good scan. It's much better to use a digital caliper and build the model in OpenSCAD.
Re: What 3d Scanners Should I Consider
Posted: Mon Oct 05, 2015 4:06 am
by briankb
I was looking at the Structure scanner and it's nice, I may still order one.
But I found that Intel is offering a developer kit for their RealSense Camera for $99 and there are two models. F200 for front facing (indoor) applications that has hand/finger tracking and the R200 rear facing (outdoor), also $99.
The F200 is by reservation and will be released soon. I was able to order a R200 just now.
This is the same camera setup that HP is using in their Sprout machine, without the projector.
https://software.intel.com/en-us/realsense/home
Re: What 3d Scanners Should I Consider
Posted: Mon Oct 05, 2015 8:08 am
by jmpreuss
I have the structure sensor. It works fine as long as your expectations are reasonable. It helps if you have a pretty high power laptop to pair with it for better quality.
This is a scan of my daughter at about the best resolution I could get. Ignore the banding, was having printer issues.
Re: What 3d Scanners Should I Consider
Posted: Mon Oct 05, 2015 9:32 am
by Khalid Khattak
I enjoy David Structure Scanner.
Re: What 3d Scanners Should I Consider
Posted: Mon Oct 05, 2015 11:19 am
by briankb
quick recap (links to go product info page)
Re: What 3d Scanners Should I Consider
Posted: Mon Oct 05, 2015 12:38 pm
by Khalid Khattak
For David Laser Scanner, If you have a camera and projector available with you then all you need their low cost software ( not that low but around 300Euro i think)
Re: What 3d Scanners Should I Consider
Posted: Mon Oct 05, 2015 12:42 pm
by briankb
Khalid Khattak wrote:For David Laser Scanner, If you have a camera and projector available with you then all you need their low cost software ( not that low but around 300Euro i think)
Cool! I have their website up but haven't had a chance to look into it further. It looks like a nice setup though.
Re: What 3d Scanners Should I Consider
Posted: Mon Oct 05, 2015 1:17 pm
by Khalid Khattak
Must watch the gallery.. Really detailed print.. You can download the demo software to try first. The software will not allow yo to save the model.
Re: What 3d Scanners Should I Consider
Posted: Mon Oct 05, 2015 1:20 pm
by Khalid Khattak
Re: What 3d Scanners Should I Consider
Posted: Wed Oct 07, 2015 5:25 pm
by mhackney
The focus over at Lulzbot selected me to receive a
Ciclop scanner. I have a build thread on their forum. I have to say this scanner is very well designed and went together in under an hour. I am working my way through the learning curve now. The biggest challenge - and I think this applies to all scanners or at least low cost scanners - is the conversion of the point cloud to an STL file suitable for printing. I'm going to be doing some development in this area.
cheers,
Michael
Re: What 3d Scanners Should I Consider
Posted: Wed Oct 07, 2015 5:32 pm
by briankb
That thing looks cool! I will have the first RealSense developer kit arrive this friday, the R200 model. I wonder if their ciclop mount could be adapted. The sensor hardware is really coming along now.
Re: What 3d Scanners Should I Consider
Posted: Wed Oct 07, 2015 6:11 pm
by briankb
mhackney wrote:The focus over at Lulzbot selected me to receive a
Ciclop scanner. I have a build thread on their forum.
I found the contest page
where you were selected to receive the Ciclop for review.
Could you post the link to the on going build thread/discussion you mentioned?
Re: What 3d Scanners Should I Consider
Posted: Wed Oct 07, 2015 6:24 pm
by mhackney
Re: What 3d Scanners Should I Consider
Posted: Wed Oct 14, 2015 6:04 pm
by gschora
A company in Austria recently made their 3d-scanner application free of charge...works with kinect
http://reconstructme.net/
haven't tried it though...
Re: What 3d Scanners Should I Consider
Posted: Thu Oct 15, 2015 10:01 am
by KAS
gschora wrote:A company in Austria recently made their 3d-scanner application free of charge...works with kinect
http://reconstructme.net/
haven't tried it though...
Thank you for the link. First time I've ever tried to scan anything. Seemed simple enough, just had to play around with the different settings.
Used Kinect v1 for the Xbox 360 and had my son do a 360 slow and steady. Performed better than expected to be honest.
Re: What 3d Scanners Should I Consider
Posted: Sat Oct 17, 2015 12:59 am
by stonewater
just ordered a Kinect scanner from amazon used reconditioned from Microsoft. best scan option available. now I need to make a turntable..... any ideas?
Tom C
Re: What 3d Scanners Should I Consider
Posted: Sat Oct 17, 2015 12:39 pm
by geneb
Hit
http://www.allelectronics.com and find yourself a cheap, geared, DC motor. You can use an Arduino with a motor shield to vary the speed of the motor, and you can print any gears you want yourself.
g.
Re: What 3d Scanners Should I Consider
Posted: Sun Oct 25, 2015 3:06 pm
by teoman
I was considering this one some time ago:
http://store.murobo.com/atlas-3d-kit/
but then things got in the way and i could not pursue it.
Re: What 3d Scanners Should I Consider
Posted: Sun Oct 25, 2015 3:24 pm
by Eaglezsoar
i looked at your link and that looks like an awesome kit. Scanner and case for about $300.
Sounds like a good deal to me. Thanks for the link.
Re: What 3d Scanners Should I Consider
Posted: Sun Oct 25, 2015 6:27 pm
by Captain Starfish
For the fairly low-res stuff I'm seeing example prints of here, I have had a bit of a play with the 123D Catch and TRNIO apps on my phone.
No, I'm not going to be re-engineering a turbine blade profile or the guts of an autowinder watch with these scans. But they'll scan a head and shoulders if that's what you want, and seem to do ok at it.
Re: What 3d Scanners Should I Consider
Posted: Sun Oct 25, 2015 8:15 pm
by teoman
Whic app will do that?
I tried several but i am not sure if it was the background or something else, they turned out nothing. Not even a shape.
Re: What 3d Scanners Should I Consider
Posted: Sun Oct 25, 2015 9:28 pm
by Captain Starfish
123D Catch
TRNIO
There's another one which relies on the phone's screen as a light source for scanning and, whilst it came out earlier than the other two and was a bit of a ground breaker, its output is rubbish by comparison.