Stryker MK II - Planetary Defense Missile Drone
Posted: Sat Sep 17, 2016 4:00 am
Hey everyone, long time no visit.
I've spent the last year or so working on a video game called Dominari with a friend of mine, and I've been flexing my art muscles. Specifically, I've had to come up with a crapload of icons. For the final icon, I had to come up with a "planetary defense missile system" of some sort. I struggled with how to represent this, but then I saw the movie Oblivion and thought, "Well, they put machine guns on that thing. I'm going to put missiles on mine and make it space worthy instead of air worthy".
I then set about modeling it, painting it, setting up a little cheesie studio, and then did some post edits.
Here's the model design I came up with. Just good old TinkerCad which is where I typically draft my stuff before moving it into Blender. Here is how I split up the model. I didn't do a good job with rear exhaust and had to use my ABS putty to fix it and sand it down. You can't tell though!
Two pieces of wood and two hapless coat hangers later, a ladder, and a light, and I'm ready to test out the mechanics of the scene I have in my head (missile coming slightly at you, angled tilt, planet horizon in the background). Here it is printed and ready to paint. Sanding took forever, and each half took 18hrs to print at 0.12mm, plus the missles. I then literally poured Acetone on it several times before priming it. It was nice and smooth.
Painted and ready to go! The glow you see from the side is not LED's. It's several coats of $1.99 glow in the dark paint. I light it up really bright and snap the picture. Poor mans special effects! The thing is, I needed the correct inner lighting because that side was going to be shadow. You can't really do that with post editing so I wanted it illuminating the inner walls. Model is setup in the "studio", (a.k.a sitting on my ping pong table in the garage)
Here is the large post-editing result. Keep in mind the end result is a 61x61 icon with a frame for our game, so I am seeing in my head how it should look when small, not necessarily when it's large. And here is the final icon. My game co-creator hasn't seen it yet, so I hope he likes it and feels it meshes well with the rest of them.
Here is a screen shot of our game Dominari. The new Stryker icon is at the bottom right!
We are hard at work to get Greenlight approval for a Steam release, (you can find out more at http://reddit.com/r/dominari) thus my lack of contributions the past year or so outside of the Elite Dangerous console post I did and also the Alien Facehugger of course. I thought ya'll would like to know that my awesome RoStock Max V2 is contributing to our game development artwork and it is a monster workhorse. This amount of effort for a 61x61 icon may have been overkill, but I don't care. I had a blast making it! The icons for the Starbase, Turret, and EPIM missile were also modeled in tinkerCad/Blender, but I haven't printed them yet. I'm debating making a soccerball size print of the Starbase model and wiring it up with fiber optics and video it "spinning" in space. That would make a cool "intro" screen to the game, again made possible by the Rostock.
Also, here in a month or two, i'll post my build for a gundam RX 78 helmet I am making for my brother. He is making a full size cosplay and is going to be putting electronics into the helmet. It's a MASSIVE build. there are 12 pieces, and each piece takes about 35 hours to print. I'm about 1/4th done with it so I got a ways to go.
I've spent the last year or so working on a video game called Dominari with a friend of mine, and I've been flexing my art muscles. Specifically, I've had to come up with a crapload of icons. For the final icon, I had to come up with a "planetary defense missile system" of some sort. I struggled with how to represent this, but then I saw the movie Oblivion and thought, "Well, they put machine guns on that thing. I'm going to put missiles on mine and make it space worthy instead of air worthy".
I then set about modeling it, painting it, setting up a little cheesie studio, and then did some post edits.
Here's the model design I came up with. Just good old TinkerCad which is where I typically draft my stuff before moving it into Blender. Here is how I split up the model. I didn't do a good job with rear exhaust and had to use my ABS putty to fix it and sand it down. You can't tell though!
Two pieces of wood and two hapless coat hangers later, a ladder, and a light, and I'm ready to test out the mechanics of the scene I have in my head (missile coming slightly at you, angled tilt, planet horizon in the background). Here it is printed and ready to paint. Sanding took forever, and each half took 18hrs to print at 0.12mm, plus the missles. I then literally poured Acetone on it several times before priming it. It was nice and smooth.
Painted and ready to go! The glow you see from the side is not LED's. It's several coats of $1.99 glow in the dark paint. I light it up really bright and snap the picture. Poor mans special effects! The thing is, I needed the correct inner lighting because that side was going to be shadow. You can't really do that with post editing so I wanted it illuminating the inner walls. Model is setup in the "studio", (a.k.a sitting on my ping pong table in the garage)
Here is the large post-editing result. Keep in mind the end result is a 61x61 icon with a frame for our game, so I am seeing in my head how it should look when small, not necessarily when it's large. And here is the final icon. My game co-creator hasn't seen it yet, so I hope he likes it and feels it meshes well with the rest of them.
Here is a screen shot of our game Dominari. The new Stryker icon is at the bottom right!
We are hard at work to get Greenlight approval for a Steam release, (you can find out more at http://reddit.com/r/dominari) thus my lack of contributions the past year or so outside of the Elite Dangerous console post I did and also the Alien Facehugger of course. I thought ya'll would like to know that my awesome RoStock Max V2 is contributing to our game development artwork and it is a monster workhorse. This amount of effort for a 61x61 icon may have been overkill, but I don't care. I had a blast making it! The icons for the Starbase, Turret, and EPIM missile were also modeled in tinkerCad/Blender, but I haven't printed them yet. I'm debating making a soccerball size print of the Starbase model and wiring it up with fiber optics and video it "spinning" in space. That would make a cool "intro" screen to the game, again made possible by the Rostock.
Also, here in a month or two, i'll post my build for a gundam RX 78 helmet I am making for my brother. He is making a full size cosplay and is going to be putting electronics into the helmet. It's a MASSIVE build. there are 12 pieces, and each piece takes about 35 hours to print. I'm about 1/4th done with it so I got a ways to go.